Virtuality is the term we use when describing virtual production and virtual reality together. These two technologies are complementary, yet separate. Virtual production means that the production is being done in an interior location, studio, or volume and relies on a virtual camera to record at least one aspect of the scene. To date, one of the most famous examples of virtual production was the filming of The Mandalorian, which was filmed with live actors inside an LED volume. At present, while some of these these technologies are prohibitively expensive for independent filmmakers, the technology is constantly being improved while costs are decreasing. At some future point, it is possible that virtual production will merge with virtual reality and filmmaking can occur in a completely virtual space with virtual cameras filming in a virtual world. In other words, filmmaking might someday be mostly a software situation with very little hardware required! In the meantime, one of our goals here at AVOS is to be a part of this revolution and help everyone gain access to these technologies. At the forefront of this revolution is Unreal Engine, which provides the software needed for both virtual production and virtual reality. And thanks to Epic Games, Unreal Engine is now open source and freely available for anyone to start working with. It is for this reason that so much of our focus here is teaching Unreal Engine. Read More

  • How to build your first game in Unreal Engine.

    We are currently in the process of developing our second book related to Unreal Engine. This book will teach you how to build your first game in Unreal Engine and will focus on Unreal Motion Graphics or UMG. In partnership with the Game Engine Academy, we anticipate publication in early 2023. Stay tuned for more details.